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Re: liteEditor - Development Thread - v0.030 [Re: sivan] #402588
06/07/12 12:34
06/07/12 12:34
Joined: Jul 2008
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TechMuc Offline OP
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TechMuc  Offline OP
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Hi sivan,
there was a bug in the memory management while running led, which is now fixed (actually it was a pretty giant memory leak laugh ). I'll upload version 0.040 in a few minutes with quite a log of fixes and some new features in it - it would be great if you could check if there's still an issue when you crash the engine.
best regards,
timo

edit: okay it'll take until this evening, as i just discovered a damn bug which will take some hours to fix.

Last edited by TechMuc; 06/07/12 12:56.
Re: liteEditor - Development Thread - v0.030 [Re: TechMuc] #402592
06/07/12 12:55
06/07/12 12:55
Joined: Mar 2011
Posts: 3,150
Budapest
sivan Offline
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sivan  Offline
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Budapest
okay tomorrow I can check it


Free world editor for 3D Gamestudio: MapBuilder Editor
liteEditor - Development Thread - v0.040 [Re: TechMuc] #402639
06/07/12 23:48
06/07/12 23:48
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TechMuc Offline OP
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TechMuc  Offline OP
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liteEditor Version 0.040 is ready to download. Implemented quite a lot of new features, like a window for opening a file in the project, ANet Help files, CTRL+SPACE to show auto-complete, new debugging features etc. etc.

Download the full Version from http://www.dev-software.com/led/liteEdit_040.exe
Download the update from Version 0.030 by starting led or by starting the updater (ledUpdate.exe).

Screenshot of the new Project-List window:

[edit]there is a known bug (in wxWidgets) in the project window, that you have to press "OK", or "ENTER" to open a file, double click does not work. I'll try to find a workaround here..[/edit]

greetings,
Timo

Last edited by TechMuc; 06/08/12 08:25.
Re: liteEditor - Development Thread - v0.040 [Re: TechMuc] #402642
06/08/12 07:40
06/08/12 07:40
Joined: Mar 2011
Posts: 3,150
Budapest
sivan Offline
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sivan  Offline
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Budapest
link does not work frown


Free world editor for 3D Gamestudio: MapBuilder Editor
liteEditor - Development Thread - v0.040 [Re: sivan] #402644
06/08/12 08:25
06/08/12 08:25
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TechMuc Offline OP
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Re: liteEditor - Development Thread - v0.040 [Re: TechMuc] #402646
06/08/12 08:28
06/08/12 08:28
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Posts: 3,150
Budapest
sivan Offline
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sivan  Offline
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fine!


Free world editor for 3D Gamestudio: MapBuilder Editor
Re: liteEditor - Development Thread - v0.040 [Re: sivan] #402675
06/08/12 23:21
06/08/12 23:21
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TechMuc Offline OP
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Worked a lot on the surrounding and toolbox menu. There are now a lot of shortcuts for code (e.g. you write "ui" and you're typing "unsigned int"), which can be freely defined. Example: You define a shortcut for a file header (FHD) in the following menu:



You'll see the shortcut in the auto complete



And can add it..



Furthermore i worked on the surrounding menu, with which you can "surround" blocks of codes with specific tags..
E.g. if you want to guard a header file you can use the "ifndef guard in header" function.


leads to:



Additonally - as always - some bug fixes are in progress. I'll release the new alpha tomorrow.

Last edited by TechMuc; 06/08/12 23:22.
Re: liteEditor - Development Thread - v0.040 [Re: TechMuc] #402732
06/09/12 18:16
06/09/12 18:16
Joined: Dec 2002
Posts: 1,999
Switzerland Zürich
JeyKey II Offline
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JeyKey II  Offline
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Joined: Dec 2002
Posts: 1,999
Switzerland Zürich
Ich hab im Moment keine Lust in Englisch zu schreiben. Sorry

Sehr gutes Tool.
Kann meinen bisherige Editer bald zur Seite legen. Editor PSPad. Mit dem habe ich seid A8 8.30 das Problem, "nicht finden der ackoal.dll".
Du magst dich vielleicht daran erinnern.

Nun zu LED:
Anordnung der Fenster z.B. CodeJumper, wird nicht gespeichert:
Nach reopen von LED hat man wieder die Standard Anordnung

CodeJumper:
Zeigt nur Funktionen, Variablen etc, des Main Scriptes an
Bei den includierten Files nicht.

Highlighters:Wunsch
Es wäre super man konnte den LiteC (Engine) spezifischen Variablen, Typen (Avars.h, Atypes.h etc) separate Highlighter Farbe geben.
Grund: Auf eien Blick was sind "meine" was sind "Axnex"

Und wie kann man eine Customfarbe der Highlighters erzeugen?

Kompliment


[Jeder ist sich selbst am Nächsten]
Re: liteEditor - Development Thread - v0.040 [Re: JeyKey II] #402733
06/09/12 18:21
06/09/12 18:21
Joined: Feb 2005
Posts: 3,687
Hessen, Germany
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Tempelbauer Offline
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Quote:
Nun zu LED:
Anordnung der Fenster z.B. CodeJumper, wird nicht gespeichert:
Nach reopen von LED hat man wieder die Standard Anordnung

CodeJumper:
Zeigt nur Funktionen, Variablen etc, des Main Scriptes an
Bei den includierten Files nicht.

Highlighters:Wunsch
Es wäre super man konnte den LiteC (Engine) spezifischen Variablen, Typen (Avars.h, Atypes.h etc) separate Highlighter Farbe geben.
Grund: Auf eien Blick was sind "meine" was sind "Axnex"

HorusIDE kann das alles wink

Re: liteEditor - Development Thread - v0.040 [Re: Tempelbauer] #402738
06/09/12 18:35
06/09/12 18:35
Joined: Dec 2002
Posts: 1,999
Switzerland Zürich
JeyKey II Offline
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JeyKey II  Offline
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Joined: Dec 2002
Posts: 1,999
Switzerland Zürich
Bei Bedarf+Gelegenheit werde ich auch Horus mal testen


[Jeder ist sich selbst am Nächsten]
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