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c_scan,c_ignore #402633
06/07/12 21:58
06/07/12 21:58
Joined: Apr 2012
Posts: 106
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GaniX Offline OP
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GaniX  Offline OP
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hello who Leean this message.
The purpose of this post is: c_ignore instruction can use to ignore 30 groups of entities in each c_scan. My question is, how it could make the number of groups to ignore is greater?. for example, a fight between 40 teams difrentes (blu clan, clan red, green clan ..... and well over 30 different clans)

how to save someone could do this and I appreciate you want inform

Last edited by GaniX; 06/07/12 21:59.
Re: c_scan,c_ignore [Re: GaniX] #402638
06/07/12 23:18
06/07/12 23:18
Joined: Sep 2003
Posts: 6,861
Kiel (Germany)
Superku Offline
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Superku  Offline
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What kind of game is supposed to feature over 30 different teams, what are you planning to do?


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Re: c_scan,c_ignore [Re: Superku] #402647
06/08/12 08:36
06/08/12 08:36
Joined: Mar 2011
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sivan Offline
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sivan  Offline
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if you combine it with IGNORE_FLAG2 (added to c_trace or c_scan or c_move) you can double that 30 to 60 possible variations. if FLAG2 is not already used for other purposes...

but I cannot imagine why you need so many different groups...


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Re: c_scan,c_ignore [Re: sivan] #402648
06/08/12 12:07
06/08/12 12:07
Joined: Jul 2008
Posts: 2,113
Germany
rayp Offline

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rayp  Offline

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And u can react directly in the events with skills. fex:

Code:
#define team skill100

function hit_event()
{
 if(you.team == my.team) return;
 ..
 .
}



Quote:
but I cannot imagine why you need so many different groups...
+1

Last edited by rayp; 06/08/12 12:08.

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Re: c_scan,c_ignore [Re: rayp] #402680
06/09/12 01:28
06/09/12 01:28
Joined: Apr 2012
Posts: 106
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GaniX Offline OP
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my approach is: I do not plan to make a game where many groups are required, but would like to know if there is a way to make more than 30 groups or an unlimited number so to speak

is rather a curiosity nothing more than that.


from and thanks for the cooperation

Re: c_scan,c_ignore [Re: GaniX] #402681
06/09/12 01:37
06/09/12 01:37
Joined: Apr 2012
Posts: 106
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GaniX Offline OP
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rayp:I want to do is to scan more than 30 groups. not using collisions as this implies that the entities just collide with each other, if not previously thus scanning them to proceed to the collision. I want is to scan more than 30 to engage in combat so for example.
is just a curiosity
Thanks

Re: c_scan,c_ignore [Re: GaniX] #402759
06/09/12 22:57
06/09/12 22:57
Joined: Apr 2012
Posts: 106
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GaniX Offline OP
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someone has an idea to make more than 30 groups,
or else an unlimited number of groups and so use a c_scan only in certain groups.
c_ignore similar to but more than 30 groups, which desire is to expand the number of groups a number c_ignore as it were unlimited, there is no programming limitations, only limited hardwhere

thanks

Re: c_scan,c_ignore [Re: GaniX] #402762
06/09/12 23:36
06/09/12 23:36
Joined: Sep 2003
Posts: 6,861
Kiel (Germany)
Superku Offline
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Superku  Offline
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I don't really see the point... as there is probably no situation where you need more than 30 groups, the lite-C function(s) are limited to this amount.
Nevertheless, you can write all those functions yourself if you really need them. Some time ago I've posted a selfwritten c_ignore function for A7 (because it did not work with c_trace) in the Contribution forum, just search for it.


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Re: c_scan,c_ignore [Re: Superku] #402765
06/10/12 00:15
06/10/12 00:15
Joined: Apr 2012
Posts: 106
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GaniX Offline OP
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GaniX  Offline OP
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pls have you got the link?

Re: c_scan,c_ignore [Re: GaniX] #402766
06/10/12 00:26
06/10/12 00:26
Joined: Sep 2003
Posts: 6,861
Kiel (Germany)
Superku Offline
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Superku  Offline
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Joined: Sep 2003
Posts: 6,861
Kiel (Germany)
Use the forum's search function.


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