Hi Kartoffel,

that would be great.

For our project it is important that the shader supports the specular map as separate texture skin:

texture entSkin1; // color map
texture entSkin2; // normal map
texture entSkin3; // specular map

Does your shader supports this or can it be modified to work like this?

Regards,
Pegamode.

Last edited by pegamode; 06/08/12 18:32.