Hi Kartoffel,
that would be great.
For our project it is important that the shader supports the specular map as separate texture skin:
texture entSkin1; // color map
texture entSkin2; // normal map
texture entSkin3; // specular map
Does your shader supports this or can it be modified to work like this?
Regards,
Pegamode.
Last edited by pegamode; 06/08/12 18:32.