3 registered members (NewbieZorro, TipmyPip, 1 invisible),
19,045
guests, and 8
spiders. |
Key:
Admin,
Global Mod,
Mod
|
|
|
Re: possible to add proper spotlight support to this shader?
[Re: pegamode]
#402685
06/09/12 06:43
06/09/12 06:43
|
Joined: Jun 2009
Posts: 2,210 Bavaria, Germany
Kartoffel
Expert
|
Expert
Joined: Jun 2009
Posts: 2,210
Bavaria, Germany
|
could you upload your test program? I'm not exactly sure what's wrong.
EDIT: OK I've got this problem, too. I'll see what I can do
Last edited by Kartoffel; 06/09/12 06:49.
POTATO-MAN saves the day! - Random
|
|
|
Re: possible to add proper spotlight support to this shader?
[Re: MasterQ32]
#402691
06/09/12 10:20
06/09/12 10:20
|
Joined: Jun 2009
Posts: 2,210 Bavaria, Germany
Kartoffel
Expert
|
Expert
Joined: Jun 2009
Posts: 2,210
Bavaria, Germany
|
Thank you very much I've got another question You wrote that you use the shader only for your characters. Doesn't it look weird if you use a different lighting system for your level? (@ pegamode)
Last edited by Kartoffel; 06/09/12 10:47.
POTATO-MAN saves the day! - Random
|
|
|
Re: possible to add proper spotlight support to this shader?
[Re: Kartoffel]
#402696
06/09/12 11:48
06/09/12 11:48
|
Joined: Aug 2009
Posts: 1,438 Spain
painkiller
Serious User
|
Serious User
Joined: Aug 2009
Posts: 1,438
Spain
|
good job Kartoffel! Does it also support blocks with their lightmaps?
3D Gamestudio A8 Pro AMD FX 8350 4.00 Ghz 16GB RAM Gigabyte GeForce GTX 960 4GB
|
|
|
Re: possible to add proper spotlight support to this shader?
[Re: painkiller]
#402697
06/09/12 12:03
06/09/12 12:03
|
Joined: Jun 2009
Posts: 2,210 Bavaria, Germany
Kartoffel
Expert
|
Expert
Joined: Jun 2009
Posts: 2,210
Bavaria, Germany
|
@painkiller I'm sorry I don't exactly know what you mean. Do you mean the static shadows of the level blocks which are placed in WED?
Last edited by Kartoffel; 06/09/12 12:09.
POTATO-MAN saves the day! - Random
|
|
|
Re: possible to add proper spotlight support to this shader?
[Re: Kartoffel]
#402698
06/09/12 12:26
06/09/12 12:26
|
Joined: Aug 2009
Posts: 1,438 Spain
painkiller
Serious User
|
Serious User
Joined: Aug 2009
Posts: 1,438
Spain
|
@painkiller I'm sorry I don't exactly know what you mean. Do you mean the static shadows of the level blocks which are placed in WED? yeah I mean exactly that
3D Gamestudio A8 Pro AMD FX 8350 4.00 Ghz 16GB RAM Gigabyte GeForce GTX 960 4GB
|
|
|
Re: possible to add proper spotlight support to this shader?
[Re: painkiller]
#402702
06/09/12 13:08
06/09/12 13:08
|
Joined: Jun 2009
Posts: 2,210 Bavaria, Germany
Kartoffel
Expert
|
Expert
Joined: Jun 2009
Posts: 2,210
Bavaria, Germany
|
Well I'm not using level-blocks in WED. I'm only using models for my whole levels. (some models have static-lightmaps)
I didn't test it, but I'm pretty sure just setting the LevelBlock's material to the lighting-shader won't work. I've never written a shader for level blocks, but I think they work different.
If you want to use LevelBlocks you have to use the standart lighting. The default engine lighting for level blocks shouldn't be that bad.
Last edited by Kartoffel; 06/09/12 13:10.
POTATO-MAN saves the day! - Random
|
|
|
|