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Re: possible to add proper spotlight support to this shader? [Re: pegamode] #402685
06/09/12 06:43
06/09/12 06:43
Joined: Jun 2009
Posts: 2,210
Bavaria, Germany
Kartoffel Offline
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could you upload your test program?
I'm not exactly sure what's wrong.

EDIT: OK I've got this problem, too. I'll see what I can do

Last edited by Kartoffel; 06/09/12 06:49.

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Re: possible to add proper spotlight support to this shader? [Re: Kartoffel] #402686
06/09/12 07:05
06/09/12 07:05
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pegamode Offline OP
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Ok. Great that you can reproduce the problem.

Re: possible to add proper spotlight support to this shader? [Re: pegamode] #402688
06/09/12 09:48
06/09/12 09:48
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Kartoffel Offline
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I updated It
Normalmapping gets now applied correctly.

Download


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Re: possible to add proper spotlight support to this shader? [Re: Kartoffel] #402690
06/09/12 10:12
06/09/12 10:12
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MasterQ32 Offline
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Great shader!
It looks really awesome!


Visit my site: www.masterq32.de
Re: possible to add proper spotlight support to this shader? [Re: MasterQ32] #402691
06/09/12 10:20
06/09/12 10:20
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Kartoffel Offline
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Thank you very much smile

I've got another question
You wrote that you use the shader only for your characters.
Doesn't it look weird if you use a different lighting system for your level? (@ pegamode)

Last edited by Kartoffel; 06/09/12 10:47.

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Re: possible to add proper spotlight support to this shader? [Re: Kartoffel] #402696
06/09/12 11:48
06/09/12 11:48
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good job Kartoffel! Does it also support blocks with their lightmaps?


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Re: possible to add proper spotlight support to this shader? [Re: painkiller] #402697
06/09/12 12:03
06/09/12 12:03
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Kartoffel Offline
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@painkiller I'm sorry I don't exactly know what you mean.
Do you mean the static shadows of the level blocks which are placed in WED?

Last edited by Kartoffel; 06/09/12 12:09.

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Re: possible to add proper spotlight support to this shader? [Re: Kartoffel] #402698
06/09/12 12:26
06/09/12 12:26
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painkiller Offline
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Originally Posted By: Kartoffel
@painkiller I'm sorry I don't exactly know what you mean.
Do you mean the static shadows of the level blocks which are placed in WED?


yeah I mean exactly that


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Re: possible to add proper spotlight support to this shader? [Re: painkiller] #402702
06/09/12 13:08
06/09/12 13:08
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Kartoffel Offline
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Well I'm not using level-blocks in WED. I'm only using models for my whole levels. (some models have static-lightmaps)

I didn't test it, but I'm pretty sure just setting the LevelBlock's material to the lighting-shader won't work.
I've never written a shader for level blocks, but I think they work different.

If you want to use LevelBlocks you have to use the standart lighting.
The default engine lighting for level blocks shouldn't be that bad.

Last edited by Kartoffel; 06/09/12 13:10.

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Re: possible to add proper spotlight support to this shader? [Re: Kartoffel] #402704
06/09/12 13:30
06/09/12 13:30
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pegamode Offline OP
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Great. Thanks Kartoffel. I'll check it out once I'm back home.

I use the shader for our Meteor Mess 3D project. Actually we don't need any shaders for our environment models. We use a few shaders for flames and water effects.

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