Well I'm not using level-blocks in WED. I'm only using models for my whole levels. (some models have static-lightmaps)

I didn't test it, but I'm pretty sure just setting the LevelBlock's material to the lighting-shader won't work.
I've never written a shader for level blocks, but I think they work different.

If you want to use LevelBlocks you have to use the standart lighting.
The default engine lighting for level blocks shouldn't be that bad.

Last edited by Kartoffel; 06/09/12 13:10.

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