Hello,
I have a problem too with that shader. Drews demos are working, but because he hides his wdls and models I don´t know why his demo works but not my testroom.
I have created one fx file (the model shader) as described in the ultimate light shader thread, the light entities and a model with a skin and a normal map as second skin using the model normal mapping material.
The normal mapped entity is reacting on the lights but it is just bright without normal mapping. If I turn the shader off the model looks the same, excepting the brightness.
I tried different light ranger like 1000 and 300 ad I moved the model around the level, but the model is rendered like without shader, just brighter.
Has anyone a idea where the problem is, or has anyone a working normalmapping demo, where the files are not hidden (maybe my normal map isn´t working, created with the nvidia plugin for photoshop. The normal map is created with a greyscale heightmap which looks totally different to the model skin1)?
EX Citer