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Re: Blend 2 animations [Re: 3run] #403847
06/27/12 10:07
06/27/12 10:07
Joined: Aug 2009
Posts: 1,438
Spain
painkiller Offline
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painkiller  Offline
Serious User

Joined: Aug 2009
Posts: 1,438
Spain
why not using an anim center animation and use ent_bonerotate to aim up and down?


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Re: Blend 2 animations [Re: painkiller] #403849
06/27/12 10:38
06/27/12 10:38
Joined: May 2009
Posts: 5,377
Caucasus
3run Offline OP
Senior Expert
3run  Offline OP
Senior Expert

Joined: May 2009
Posts: 5,377
Caucasus
OMG, I've already said that my model doesn't have "aim_center" animation and I'm not able to do that myself!


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Re: Blend 2 animations [Re: painkiller] #403850
06/27/12 10:38
06/27/12 10:38
Joined: Jul 2001
Posts: 6,904
H
HeelX Offline
Senior Expert
HeelX  Offline
Senior Expert
H

Joined: Jul 2001
Posts: 6,904
I would make an animation, in which your character moves his arms from above to the bottom with 6/12 or 24 frames per second, get the 50% pose and voilá.

Re: Blend 2 animations [Re: HeelX] #403857
06/27/12 14:01
06/27/12 14:01
Joined: May 2009
Posts: 5,377
Caucasus
3run Offline OP
Senior Expert
3run  Offline OP
Senior Expert

Joined: May 2009
Posts: 5,377
Caucasus
I wanted to handle all this stuff via script only.


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