we think the poly count is suitable for current-gen games, like:
Crysis, PC, 2007
Nano-suit character - 67,000 polygons (uncertain whether it's an in-game model or not)
Characters' heads - ~2500-3000 polygons
Characters' bodies - ~5000 polygons
Gears of War, Xbox 360, 2006
Wretch – 10,000 polygons with diffuse, specular and normal maps
Boomer - 11,000 polygons with diffuse, specular and normal maps
Marcus – 15,000 polygons with diffuse, specular and normal maps
Lost planet, X360/PC, 2007
Wayne - 12392 polygons (but finally 17765 polygons for compatibility with motion blur effect)
VS robot - 30-40,000 polygons
Background - ~500,000 polygons
Peak number of polygons per frame - ~ 3 million
You need the models for mobile games? but 3dgamestudio is for PC isn't it?