typedef struct
{
var locked; //Switch if a block is placed or not
var team; //Wich Team is the block owner (MP)
var passable; //Is the block passable or not?
var explored; //Is there fog of war or not?
var typus; //typus_earth, typus_fire, typus_water
var obj_rotatealpha; //Turns the Block to alpha=60 if PAN is 180°?
var positionx; //The 3 block positions in this struct array
var positiony;
var positionz;
var obj_pan; //The object PAN rotation
char* objektname; //The name of the Block
char* filename; //The filename of the Block
char* setupname; //The filename of the PAK file of the Block
char* contentname; //The name of the WRS file the block is located in
ENTITY* obj; //The Block object itself
} BLOCK;