Code:
typedef struct
{ 	
	var locked;					//Switch if a block is placed or not
	var team;					//Wich Team is the block owner (MP)
	var passable;				//Is the block passable or not?
	var explored;				//Is there fog of war or not?
	var typus;					//typus_earth, typus_fire, typus_water
	var obj_rotatealpha;		//Turns the Block to alpha=60 if PAN is 180°?
	var positionx;				//The 3 block positions in this struct array
	var positiony;
	var positionz;
	var obj_pan;				//The object PAN rotation
	char* objektname;			//The name of the Block
	char* filename;			//The filename of the Block
	char* setupname;			//The filename of the PAK file of the Block
	char* contentname;		//The name of the WRS file the block is located in
	ENTITY* obj;				//The Block object itself
} BLOCK;




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