each block[x][y][z] is a tile of the map
each tile needs the informations of the model/sound/bitmap filename, the setupname wich includes the shader/shadow/offset..etc setting and the wrs dlc content pack the model is included in.
so my struct needs to hold all infos i write into it
i just want my filling bucket to work :'(
but with my way, i got a E1513.. with str functions i get a invalid function argument ._.