each block[x][y][z] is a tile of the map
each tile needs the informations of the model/sound/bitmap filename, the setupname wich includes the shader/shadow/offset..etc setting and the wrs dlc content pack the model is included in.

so my struct needs to hold all infos i write into it

i just want my filling bucket to work :'(
but with my way, i got a E1513.. with str functions i get a invalid function argument ._.


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