I was experimenting with Steempipes shader ffptertex 04.05.04.1
and his blendme.tga file. I have Gamestudio Commercial 6.22.0 Nvidia Geforce 2 GTS card.
The shader looks nice, even on my old card. But when the view has no level geometry in it, the terrain suddenly looks like snowcovered ground. All texture vanishes. When the camera view picks up the edge of a block in the view, all of a sudden the ground is textured again. This does not seem to be a major problem, since it would be no big deal to put some blocks around on the terrain, but it would be nice to fix this problem.
Does anyone have an idea what is going on, and how I can fix it?
Thanks,


Jim