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MapBuilder
#388396
12/02/11 10:49
12/02/11 10:49
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Joined: Mar 2011
Posts: 3,150 Budapest
OP
Expert
MapBuilder
MB is a lightweight outdoor level editor ideal for 3DGS beginners for creating game scenes within minutes without deep 3D knowledge. It is terrain based, populating with sprites, models, and wmb entities is really easy, just one click. Entity placement and modification, sky and material adjustment, terrain deformation and texture painting in real time, by a simple graphic interface, with open source save/load system. Wmb levels can be opened and exported too, from version: v.1.07. Postprocessing in WED is possible by .$$m files. Freeware resources are included in the package. Compatible with both A7 and A8 engines. Suited for 3DGS 'Free' and 'Extra' editions of 3DGS. Later some additions of shader functionality can be expected for 'Commercial' users. The editor package, 4 simple example game projects (open source, containing the necessary MB level loading scripts), a script and file package for creating new projects, and the (partially ready) online documentation can be found at MapBuilder homepage . There are also some other resources and tutorials too. Everything for free More screenshots showing menu options and example scenes Video Tutorials The integrated RTS pathfinder and game AI system in development
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Re: MapBuilder
[Re: sivan]
#404133
07/03/12 06:54
07/03/12 06:54
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Joined: Dec 2003
Posts: 1,225 germany
gri
Serious User
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Serious User
Joined: Dec 2003
Posts: 1,225
germany
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hi,
the problem is that after editing a terrain....increase the height maybe ..... the click on the FILE Button leads to this crash.
"Make a great game or kill it early" (Bruce Shelley, Ensemble Studios)
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Re: MapBuilder
[Re: gri]
#404136
07/03/12 08:23
07/03/12 08:23
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Joined: Mar 2011
Posts: 3,150 Budapest
sivan
OP
Expert
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OP
Expert
Joined: Mar 2011
Posts: 3,150
Budapest
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strange, after some tests I don't have this crash at all...
maybe it is terrain vertex update related, which is processed always after exiting terrain edit mode, i.e. switching to File or any other menu. does the same happen if after terrain height editing you press 'U'? this updates vertices and sets normals in a custom way, but this update runs also on loading a terrain, and was included in the previous version too, only the A7 version has a different dxmesh release method (in A8 it is not used) and it is tested and works now correctly.
if terrain height editing works, and texture painting not, it must be related to the temporary texture files saved, and necessary for texture painting. maybe your Windows does not allow these savings to 'MapBuilderV116m2\maps' folder? (they are called as temp_skin1.tga, undo_skin1.tga, redo_skin1.tga and temp is repeated for all skins, the others only when used, and can be seen only during texture painting)
does the same happens for single skin a multi-skin terrains? does terrain size matter?
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Re: MapBuilder
[Re: sivan]
#404139
07/03/12 08:37
07/03/12 08:37
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Joined: Dec 2003
Posts: 1,225 germany
gri
Serious User
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Serious User
Joined: Dec 2003
Posts: 1,225
germany
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hmmm....changed the height of an terrain and update by "U" all goes well. but a click on File button after that kills. maybe this behaivor comes from an complete other direction
"Make a great game or kill it early" (Bruce Shelley, Ensemble Studios)
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Re: MapBuilder
[Re: sivan]
#404178
07/04/12 07:59
07/04/12 07:59
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Joined: Dec 2003
Posts: 1,225 germany
gri
Serious User
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Serious User
Joined: Dec 2003
Posts: 1,225
germany
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hi sivan,
no rescue. I get the same error here on two diffrent machines.
And it doesnt matters if I túse the A7 or A8 files. ran it as administrator ... no change. could you make a version logging some statusmessages to a file?
"Make a great game or kill it early" (Bruce Shelley, Ensemble Studios)
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Re: MapBuilder
[Re: sivan]
#404191
07/04/12 12:03
07/04/12 12:03
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Joined: Dec 2003
Posts: 1,225 germany
gri
Serious User
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Serious User
Joined: Dec 2003
Posts: 1,225
germany
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load terrain....edit the height ...click the "File" Button = acid
edit...
wait...I dont have to change a value of an terrain to get this error.
Just load or cunstruct a terrain -> go to edit -> switch to "texture" or "erosion" -> click "File" = leading to appcrash
Last edited by gri; 07/04/12 12:06.
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Re: MapBuilder
[Re: sivan]
#404223
07/05/12 07:46
07/05/12 07:46
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Joined: Mar 2011
Posts: 3,150 Budapest
sivan
OP
Expert
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OP
Expert
Joined: Mar 2011
Posts: 3,150
Budapest
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finally I found some errors possibly causing this crash, and modified some things to be safer. please try this patch, now only A7 compilation: http://uploading.com/files/get/c61cm28a/A7.ZIPif it works I will upload to my homepage both the A7 and A8 patch. and a note: in case of multiskin terrains, the lower skins can be covered by higher skins, thus when painting lower skins the result sometimes cannot be seen, because I decided not to clear the upper skins at the same time. but skins can be reordered easily by 'Move'.
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