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MapBuilder
#388396
12/02/11 10:49
12/02/11 10:49
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Joined: Mar 2011
Posts: 3,150 Budapest
OP
Expert
MapBuilder
MB is a lightweight outdoor level editor ideal for 3DGS beginners for creating game scenes within minutes without deep 3D knowledge. It is terrain based, populating with sprites, models, and wmb entities is really easy, just one click. Entity placement and modification, sky and material adjustment, terrain deformation and texture painting in real time, by a simple graphic interface, with open source save/load system. Wmb levels can be opened and exported too, from version: v.1.07. Postprocessing in WED is possible by .$$m files. Freeware resources are included in the package. Compatible with both A7 and A8 engines. Suited for 3DGS 'Free' and 'Extra' editions of 3DGS. Later some additions of shader functionality can be expected for 'Commercial' users. The editor package, 4 simple example game projects (open source, containing the necessary MB level loading scripts), a script and file package for creating new projects, and the (partially ready) online documentation can be found at MapBuilder homepage . There are also some other resources and tutorials too. Everything for free More screenshots showing menu options and example scenes Video Tutorials The integrated RTS pathfinder and game AI system in development
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Re: MapBuilder
[Re: Tempelbauer]
#404230
07/05/12 09:50
07/05/12 09:50
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Joined: Dec 2003
Posts: 1,225 germany
gri
Serious User
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Serious User
Joined: Dec 2003
Posts: 1,225
germany
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very nice editor  but the engine crashes regularly. everytime when "Updating... Please wait" on screen appears yepp.....appcrash is still alive
"Make a great game or kill it early" (Bruce Shelley, Ensemble Studios)
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Re: MapBuilder
[Re: gri]
#404234
07/05/12 13:08
07/05/12 13:08
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Joined: Mar 2011
Posts: 3,150 Budapest
sivan
OP
Expert
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OP
Expert
Joined: Mar 2011
Posts: 3,150
Budapest
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hmm.... I'm a bit confused. I tested it on 2 WinXP pcs, A7 and A8, without any crashes. please check this patch, I put there 11 steps by simply writing out a message by printf(), thus if you tell me after which step it happens, I will be able to resolve it: http://www.mediafire.com/?nort57ezlm42dxxand many thanks for your help 
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Re: MapBuilder
[Re: sivan]
#404278
07/06/12 07:52
07/06/12 07:52
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Joined: Dec 2003
Posts: 1,225 germany
gri
Serious User
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Serious User
Joined: Dec 2003
Posts: 1,225
germany
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yeah after step 9 it crashing down.
I tried your code with one of your terrains - without a problem - no crash
"Make a great game or kill it early" (Bruce Shelley, Ensemble Studios)
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Re: MapBuilder
[Re: sivan]
#404457
07/09/12 13:05
07/09/12 13:05
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Joined: Dec 2003
Posts: 1,225 germany
gri
Serious User
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Serious User
Joined: Dec 2003
Posts: 1,225
germany
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sorry ,
crash in win7 ? -> then shutdown
"Make a great game or kill it early" (Bruce Shelley, Ensemble Studios)
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Re: MapBuilder
[Re: gri]
#404460
07/09/12 14:24
07/09/12 14:24
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Joined: Mar 2011
Posts: 3,150 Budapest
sivan
OP
Expert
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OP
Expert
Joined: Mar 2011
Posts: 3,150
Budapest
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okay, thanks, that script I copied here earlier operates wrongly somehow, but now totally don't know why, that vertex struct is not used afterwards... I use similar codes elsewhere in MapBuilder, e.g. when closing a level before loading a new level. maybe I should try malloc and free instead of sys_malloc and sys_free...
Last edited by sivan; 07/09/12 14:25.
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