Fragmotion is one of the best tools out there. Never invested this few bucks better.
Or try Milkshape.
If you have a few models you cant convert, but want to, let me know via pm
Last edited by rayp; 07/02/1212:50.
Acknex umgibt uns...zwischen Dir, mir, dem Stein dort... "Hey Griswold ... where u gonna put a tree that big ?" 1998 i married my loved wife ... Sheeva from Mortal Kombat, not Evil-Lyn as might have been expected rayp.flags |= UNTOUCHABLE;
Re: export mdl to fbx
[Re: rayp]
#404342 07/06/1223:5107/06/1223:51
I could write you a tool that takes your vertex animated MDL model and places at each vertex a free floating bone, that moves the vertex then, saved again as a MDL. This is sort of a hack, but it might work for your old models.
Re: export mdl to fbx
[Re: HeelX]
#404385 07/08/1211:5107/08/1211:51
Hm, not really. I am working on a DLL that can load, save and mofify MDL7 models. Animation frames aren't supported yet and all I would have to do is working them out (for both vertex and bone animation); creating and attaching bones work already, by the way, so, it is not as much work as I would have to do if I would have nothing. The tool itself would be written in Lite-C and would be a snap.
Re: export mdl to fbx
[Re: HeelX]
#404511 07/10/1209:1307/10/1209:13
but maybe that hacked model won't be the best for performance tests with so many bones... imo a better and more simple approach would be to test real bone animated models, there are a couple of free ones for Unity, and they could be converted to mdl for exact comparison. I'm also testing Unity again, because it has definitely a lot of good properties, e.g. its terrain system.