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but only if you got 1 or 2 animated models at a time.. if there will be more, with different pointer names.. the main loop won't work.. the animation needs ro be in the entities action
This is not true. With this code above u can have 1000 of entitys. Which pointers ? It only uses "my" called from each entity. So this script above works with ALL The_Player actions in game.


Acknex umgibt uns...zwischen Dir, mir, dem Stein dort...
"Hey Griswold ... where u gonna put a tree that big ?"
1998 i married my loved wife ... Sheeva from Mortal Kombat, not Evil-Lyn as might have been expected
rayp.flags |= UNTOUCHABLE;