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Re: What are you working on?
[Re: Timothy]
#404515
07/10/12 12:34
07/10/12 12:34
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Joined: Dec 2008
Posts: 1,218 Germany
Rackscha
Serious User
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Serious User
Joined: Dec 2008
Posts: 1,218
Germany
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Looks great. How did you avoid the ceiling ligtning? Iam asking because it looks like its just disabled for the ceiling. While the cone of the lamps is very small, the most upper corner of each wall is still fully lighted
MY Website with news of my projects: (for example my current Muliplayer Bomberman, GenesisPrecompiler for LiteC and TileMaster, an easy to use Tile editor) Sparetime-Development
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Re: What are you working on?
[Re: lemming]
#404539
07/10/12 20:44
07/10/12 20:44
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Joined: Mar 2006
Posts: 3,538 WA, Australia
JibbSmart
Expert
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Expert
Joined: Mar 2006
Posts: 3,538
WA, Australia
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I don't think it's too shiny. It depends on the material used for the tiles, and how well polished it is. I would blur the reflection. And if you add some dirtiness to it (which would be good), have the dirty parts less shiny (or not shiny at all).
Nice stuff, though.
Formerly known as JulzMighty. I made KarBOOM!
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Re: What are you working on?
[Re: Timothy]
#404556
07/11/12 08:48
07/11/12 08:48
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Joined: Dec 2003
Posts: 1,225 germany
gri
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Serious User
Joined: Dec 2003
Posts: 1,225
germany
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hi, mostly a door is bound by an doorframe. In your case it seems that the doors hinge is inside the other room. Thats leading to the conclusion that the walls have a thickness from not more than 5 centimeters. OK ...no problem... the walls could be some sort of simple insidebarriers without any strong static structure. BUT! .... the waterdamages at the walls shows that water ran through the ceiling from upstairs. So the upstairground doesnt lay as a single plane over the whole object. This 2 walls have to hold the corridorground from upper floor...both should have a thickness of 30 cm. In other case if I open one of these doors the creatures of hell comes out and past me without attacking me. Because they only want out of this building very quick....they dont want to die through an imploding building 
"Make a great game or kill it early" (Bruce Shelley, Ensemble Studios)
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Re: What are you working on?
[Re: gri]
#404581
07/11/12 11:58
07/11/12 11:58
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Joined: Apr 2007
Posts: 141 Germany
Timothy
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Member
Joined: Apr 2007
Posts: 141
Germany
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@sivan That is a good idea. But I think I will use those bulb lamps in the apartements of this hallway. For the hallway I might use something like this lamp. @lemming & JibbSmart I think the reflection is fine now. It is also slightly distorted, so I think blurring it would not change that much (but I guess I will look into it). It actually looks better in realtime than in the screenshots. But I will add some decals for the ground as I did for the walls. @gri Now I get your point and it makes perfect sense I will add doorframes and make bigger walls so the creatures of hell will survive.
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Re: What are you working on?
[Re: Espér]
#404587
07/11/12 13:25
07/11/12 13:25
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Joined: Apr 2005
Posts: 2,332 Germany, BaWü
aztec

Expert
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Expert
Joined: Apr 2005
Posts: 2,332
Germany, BaWü
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I love the grid. All in All this is very pro-skinning. I wouldnt change it  regards Aztec
Visit: schwenkschuster-design.de
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