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Polygon Count #404725
07/13/12 17:29
07/13/12 17:29
Joined: Aug 2011
Posts: 58
Colombia/Bogotá
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wdakfenixx Offline OP
Junior Member
wdakfenixx  Offline OP
Junior Member
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Joined: Aug 2011
Posts: 58
Colombia/Bogotá
I´m working on a terrain generator but I have some questions, how many polygons a map can have without lagging and room inoff from another models in an average computer?, also if i set the INVISIBLE flag to a model,Are the model´s triangles still afecting the render process?,and lastly, is there anyway to render just a portion of the map?


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Re: Polygon Count [Re: wdakfenixx] #404730
07/13/12 20:56
07/13/12 20:56
Joined: Jun 2009
Posts: 2,210
Bavaria, Germany
Kartoffel Offline
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Kartoffel  Offline
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Joined: Jun 2009
Posts: 2,210
Bavaria, Germany
1. An Invisible entity should not affect the grapical render process

2. A map can have really much polygons (some million)
textures, shaders and number of entities are affecting the game speed much more.

Quote:
is there anyway to render just a portion of the map?
you could try it with 'regions', but I can't help you with this since I've never used this feature


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Re: Polygon Count [Re: Kartoffel] #404732
07/13/12 22:12
07/13/12 22:12
Joined: Aug 2011
Posts: 58
Colombia/Bogotá
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wdakfenixx Offline OP
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wdakfenixx  Offline OP
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Joined: Aug 2011
Posts: 58
Colombia/Bogotá
thanks i´ll give it a try


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