you can set a skin to utilize 32b alpha transparency in MED as follows:
-> Edit menu
-> skin manager: select the skin to be changed to alpha transparent
-> skin settings
-> texture format: select 32b, select Alpha, select Mipmaps, press OK

but if you use dds images it is automatically set. and don't use 32b textures for non transparent parts.


Free world editor for 3D Gamestudio: MapBuilder Editor