With the other shader that Iwas using, the one that only reflects the sky cubes(Steempipe's), I could set alpha transparency with this:
Code:
AlphaBlendEnable = True;
ZwriteEnable = True;
ZEnable = True;
// Main point is that pixelShaderConstant 'W' will control the alpha tranparency. The XYZ will adjust some coloring.
PixelShaderConstant[0] = {0.80,0.80,0.92,0.88}; // x, y, z, w
,before "VertexShader = compile vs_1_1 WaterBump_VS();"