With the other shader that Iwas using, the one that only reflects the sky cubes(Steempipe's), I could set alpha transparency with this:

Code:
 
AlphaBlendEnable = True;
ZwriteEnable = True;
ZEnable = True;

// Main point is that pixelShaderConstant 'W' will control the alpha tranparency. The XYZ will adjust some coloring.

PixelShaderConstant[0] = {0.80,0.80,0.92,0.88}; // x, y, z, w



,before "VertexShader = compile vs_1_1 WaterBump_VS();"