When activating the HDRR shaders of 3DGS they only get applied to the view 'camera'

I think view-entities are rendered in (a) seperate view(s). So they aren't visible when activating shaders... (there's the same problem with shade-c)

Is there a way to use them as normal entitys in your level?

Last edited by Kartoffel; 07/17/12 13:54.

POTATO-MAN saves the day! - Random