Hi
after 2 years i made a racing game with 8 large level.
and player can select one level and race with others.
the problem is in memory management.
because player can choose level , in one or two hours i must load many different level. and after some times memory will be full and 3dgs make memory errors.
is there any tip or trick to manage memory?
and i have some question:
1- i use many ent_create after level_load, the question is if engine release it's memory or i must do it?
2-if you make a program that in a while make an entity and after one second use ent_remove,you can see increase memory in task manager.it seemed ent_remove don't release all of memory for one entity. is there any best way(what aboutgetmem or setmem )
3- do you know any program for memory management?i use taskmanager.
4-how can i free a skin of a material with shader ? and what happend for that shader? is it make an error?
5- is level_load garantee that all memory of previous level is free? what is remain in memory?
6-after some times and fully random , i have an error in load_level command.do you know why ?
7- i have problem with settriggerflag after some level_load.do you have any suggestion to useing it?
Last edited by flatron; 07/19/12 15:04.