#include <acknex.h>
#include <default.c>
#include <ackoal.h>
ASOUND* sndMonkey;
var g_balance = 0;
void playMonkey (var balance)
{
asnd_play(sndMonkey, 100, balance);
}
void playMonkey_ev ()
{
playMonkey(g_balance);
}
int main ()
{
on_space = playMonkey_ev;
while (1)
{
g_balance = clamp(g_balance + key_force.x * time_step, -100, 100);
draw_text(str_printf(NULL, "balance = %d", (int)g_balance), 10, 10, COLOR_WHITE);
wait(1);
}
}
void main_startup ()
{
sndMonkey = snd_createoal("monkey.ogg");
}