i have the following problem.
i have a 3x3 rotation matrix and want to have angles instead.
is it possible to calculate the angle changes around x, y and z achsis from a rotation matrix, that has following format:
[xx,xy,xz
yx,yy,yz
zx,zy,zz]
or is it possible to rotate bones with this rotation matrix somehow, then i dont need the angle calculation.
it would be a great help if someone can give me an idea how to procced.
thanks in advance