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Re: Realtime water reflections shader [Re: Matt_Coles] #40448
02/04/05 17:13
02/04/05 17:13
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Christoph_B Offline
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In Antwort auf:

Or have you got an dll like the zeraphine x3 engine plugin to do this?





i think it's the only option to do mirrors and reflections ind versions lower than pro, zeraphine x3 also supports stencil mirrors.


sef
Re: Realtime water reflections shader [Re: Christoph_B] #40449
02/04/05 17:28
02/04/05 17:28
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Matt_Aufderheide Offline
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too bad it its not available ..

Re: Realtime water reflections shader [Re: Matt_Coles] #40450
02/05/05 00:02
02/05/05 00:02
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Mainz
oliver2s Offline
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In Antwort auf:

You'll have to use Render To Texture only available in the pro demo to get realtime reflection in the water in your open source demo. Right Oliver?




Yes this water shader is open source. And you need the Pro-Render-To-Texture feature for realtime reflections. In my demo is the reflection texture done by a screenshot because I have only commercial edition. The code is also written for Pro-Users. You must comment the screenshot function and uncomment the render-to-texture part (its documented in the code).

Re: Realtime water reflections shader [Re: oliver2s] #40451
02/05/05 01:42
02/05/05 01:42
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Matt_Aufderheide Offline
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You can of course write a dll to render the terrain.. maybe i will do it

Re: Realtime water reflections shader [Re: oliver2s] #40452
02/05/05 02:01
02/05/05 02:01
Joined: Dec 2001
Posts: 2,172
Portugal - Brazil
XNASorcerer Offline OP
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"Parameter unknow: refrview..."

???

Last edited by Sorcerer; 02/05/05 02:02.
Re: Realtime water reflections shader [Re: XNASorcerer] #40453
02/05/05 02:04
02/05/05 02:04
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oliver2s Offline
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You can delete this line (it was original for a refraction effect underwater, but then I haven't implemented this).

Re: Realtime water reflections shader [Re: oliver2s] #40454
02/05/05 02:16
02/05/05 02:16
Joined: Dec 2001
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XNASorcerer Offline OP
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XNASorcerer  Offline OP
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This is what I am getting:


Re: Realtime water reflections shader [Re: XNASorcerer] #40455
02/05/05 02:46
02/05/05 02:46
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oliver2s Offline
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You must comment out the "make_mirror();" line. Then it should work.

Re: Realtime water reflections shader [Re: oliver2s] #40456
02/05/05 03:10
02/05/05 03:10
Joined: Dec 2001
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Portugal - Brazil
XNASorcerer Offline OP
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XNASorcerer  Offline OP
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I did that and it is not working.

Re: Realtime water reflections shader [Re: XNASorcerer] #40457
02/05/05 03:47
02/05/05 03:47
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Mainz
oliver2s Offline
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oliver2s  Offline
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Have you called the "loadfx()" function after starting?

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