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Re: Implementing the Realtime water reflections sh [Re: Templar] #40518
03/13/05 02:57
03/13/05 02:57
Joined: Jan 2003
Posts: 710
T
Templar Offline
Developer
Templar  Offline
Developer
T

Joined: Jan 2003
Posts: 710
*bump*

Rhuarc, could you (or anyone else ) please show me how to adjust the matrix to suit the screen aspect ratio? thanks!

Re: Implementing the Realtime water reflections sh [Re: Templar] #40519
03/25/05 19:56
03/25/05 19:56
Joined: May 2004
Posts: 164
Germany
D
DARKLORD Offline
Member
DARKLORD  Offline
Member
D

Joined: May 2004
Posts: 164
Germany
I have bought the Zeraphine X3 Plugin and maybe somebody can tell me weather I can use this shader with the com edition and the plugin.
Can I use the code for the pro edition or do I have to change something in the code. If so maybe somebody using this plugin can help me to do this becaus I dont understand these shader stuff .

Thanks

Re: Implementing the Realtime water reflections sh [Re: DARKLORD] #40520
04/01/05 16:19
04/01/05 16:19
Joined: Sep 2004
Posts: 64
A
angel1 Offline
Junior Member
angel1  Offline
Junior Member
A

Joined: Sep 2004
Posts: 64
I would like to know also the same because I was interested in the Zeraphine X3 Plugin in order to use water shader reflections(mirror)and such with commercial edition.

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