var current_angle = 10;
var rotation_active = 0;
Function Camera_fnc
{
Var Temp_var;
Temp_Var=current_angle+360;
camera.x = sin(current_angle) * 3500;
camera.y = cos(current_angle) * 3500;
camera.z = 2030;
vec_diff(temp,midpoint_ent.x,camera.x);
vec_to_angle(camera.pan,temp);
while (mouse_middle==1)
{
current_angle = min(current_angle + mouse_force.x*time_step*6,temp_var);
camera.x = sin(current_angle) * 3500;
camera.y = cos(current_angle) * 3500;
camera.z = 2030;
vec_diff(temp,midpoint_ent.x,camera.x);
vec_to_angle(camera.pan,temp);
wait(1);
}
wait(1);
}
on_mouse_middle=camera_fnc();