Another cool thing when working directly with FBX:
LOTS of artists. YOu gather a team, some cool 3d artists and you only want the output as FBX. Thats a perfect situation, as their tools can handle this. Putting it into mdl might cause problems/waste time.


MY Website with news of my projects:
(for example my current
Muliplayer Bomberman,
GenesisPrecompiler for LiteC
and TileMaster, an easy to use Tile editor)
Sparetime-Development