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Re: What are you working on?
[Re: Hummel]
#405505
08/01/12 08:26
08/01/12 08:26
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Joined: Jul 2011
Posts: 55 Berlin, Germany
Sammy32
Junior Member
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Junior Member
Joined: Jul 2011
Posts: 55
Berlin, Germany
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Hi and good Morning :-) Here some ingame pics from my baked textures, all pics without shader, shader coming soon. This modular scifi Texture set coming with normalmap and so on and baked and rendert with blender. best regards By samm32 at 2012-07-29
Last edited by Sammy32; 08/01/12 08:35.
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Re: What are you working on?
[Re: sivan]
#405517
08/01/12 13:06
08/01/12 13:06
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Joined: Mar 2008
Posts: 2,247 Baden Württemberg, Germany
Espér
Expert
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Expert
Joined: Mar 2008
Posts: 2,247
Baden Württemberg, Germany
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i use models and for the moment standard stencil_shadow (will change that later to a shadow mapping shader). There´re no seams cause the models have open edges. each side is cut off from the other one ^^
@hummel: a new wavefield?
Last edited by Espér; 08/01/12 13:09.
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Re: What are you working on?
[Re: sivan]
#405524
08/01/12 14:44
08/01/12 14:44
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Joined: Mar 2008
Posts: 2,247 Baden Württemberg, Germany
Espér
Expert
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Expert
Joined: Mar 2008
Posts: 2,247
Baden Württemberg, Germany
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seems like i need to save a bit money for that wavefield but shadowmapping first!! @Sammy: those textures are looking good, but a bit to steril.. Can xou add a more metalish look with Scratches and rusty parts under the paint?
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Re: What are you working on?
[Re: Espér]
#405542
08/01/12 18:59
08/01/12 18:59
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Joined: Nov 2011
Posts: 274 de
lemming
Member
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Member
Joined: Nov 2011
Posts: 274
de
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@Sammy: those textures are looking good, but a bit to steril.. Can xou add a more metalish look with Scratches and rusty parts under the paint? I think they just need a scene where they look good in. If you use them for example in an active space station, there would be surely someone who cares for scratches and rust to keep it intact. Imagine the Emperor comes and all the walls in the death star are scratched and rusty under the paint... I actually like the textures.
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