After_LevelLoad how i called it, is a map object yes, not the player. A sprite or a model in your wmp/wmb map file.
Edit: If u reload your player-script in each map u can use this after_levelload directly in the players code yes.
Last edited by rayp; 07/31/12 21:48.
Acknex umgibt uns...zwischen Dir, mir, dem Stein dort... "Hey Griswold ... where u gonna put a tree that big ?" 1998 i married my loved wife ... Sheeva from Mortal Kombat, not Evil-Lyn as might have been expected rayp.flags |= UNTOUCHABLE;
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