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optimize global parameters SOLVED
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Re: direct FBX support? [Re: jcl] #405412
07/30/12 14:02
07/30/12 14:02
Joined: Dec 2008
Posts: 1,218
Germany
Rackscha Offline
Serious User
Rackscha  Offline
Serious User

Joined: Dec 2008
Posts: 1,218
Germany
@JCL: ok, good point on doing the fbx->mdl conversation before running the engine


MY Website with news of my projects:
(for example my current
Muliplayer Bomberman,
GenesisPrecompiler for LiteC
and TileMaster, an easy to use Tile editor)
Sparetime-Development

Re: direct FBX support? [Re: Rackscha] #405643
08/04/12 10:06
08/04/12 10:06
Joined: Apr 2006
Posts: 159
Latvija
Arrovs Offline
Member
Arrovs  Offline
Member

Joined: Apr 2006
Posts: 159
Latvija
I hate converting problems vhen it comes to textures.
But its already fbx fault i think.
But vorking straight vith fbx and converting them to mdl only before publishing could save modeller dear time vhen hes doing model tests in engine.


Arrovs once will publish game
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