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Place an entity in image #405752
08/06/12 19:10
08/06/12 19:10
Joined: May 2008
Posts: 257
D
djfeeler Offline OP
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djfeeler  Offline OP
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Joined: May 2008
Posts: 257
Hello !

I would like to know how to load an entity in an image laugh

Thanks in advance djfeeler.

Re: Place an entity in image [Re: djfeeler] #405753
08/06/12 19:34
08/06/12 19:34
Joined: Nov 2007
Posts: 2,568
Germany, BW, Stuttgart
MasterQ32 Offline
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MasterQ32  Offline
Expert

Joined: Nov 2007
Posts: 2,568
Germany, BW, Stuttgart
you have to render the entity to a texture

which version do you have and how fast should this be (aka can you save it as a bitmap and load it later)?


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Re: Place an entity in image [Re: MasterQ32] #405759
08/06/12 20:41
08/06/12 20:41
Joined: May 2008
Posts: 257
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djfeeler Offline OP
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djfeeler  Offline OP
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Joined: May 2008
Posts: 257
thanks for your response. I have the version pro.

Re: Place an entity in image [Re: djfeeler] #405764
08/07/12 06:30
08/07/12 06:30
Joined: Nov 2007
Posts: 2,568
Germany, BW, Stuttgart
MasterQ32 Offline
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MasterQ32  Offline
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Joined: Nov 2007
Posts: 2,568
Germany, BW, Stuttgart
okay
you can create a view which only shows this model, no other things (just create it far enough away from the level and give it a short clipping range)
create a new bitmap, assign this bitmap about 3 frames to the view render target and then convert the format to a better format than render target:
Code:
BMAP *render = bmap_createblack(256,256,24);
viewEnt.pos_x = 0;
viewEnt.pos_y = 0;
viewEnt.size_x = bmap_width(render);
viewEnt.size_y = bmap_height(render);
viewEnt.bmap = render;
wait(3); //Let the image render
viewEnt.bmap = NULL;
bmap_to_format(render, 888); // COnvert it back to 24 bit image




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