typedef struct { void *fnPtr; } MYSTRUCT; void MYSTRUCT_fnPtr(ENTITY* ent); void assign_func(ENTITY* ent) { ent.x = 256; } MYSTRUCT str; [...] str.fnPtr = assign_func; [...] MYSTRUCT_fnPtr = str.fnPtr; MYSTRUCT_fnPtr(you);
Gamestudio download | Zorro platform | shop | Data Protection Policy
oP group Germany GmbH | Birkenstr. 25-27 | 63549 Ronneburg / Germany | info (at) opgroup.de