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Gamestudio 8.40.1 public beta #405786
08/07/12 12:02
08/07/12 12:02
Joined: Jul 2000
Posts: 28,028
Frankfurt
jcl Offline OP

Chief Engineer
jcl  Offline OP

Chief Engineer

Joined: Jul 2000
Posts: 28,028
Frankfurt
A new Gamestudio update is available for a public beta test:

http://server.conitec.net/down/gstudio_8401.exe

New features of Gamestudio 8.40: augmented reality, cloth simulation, 3D mode for beam and streak effects, improvements for lite-C and the map compiler, and many new or improved engine functions. A detailed list can be found here:

http://manual.3dgamestudio.net/newfeatures8.htm

Version 8.40.1 contains fixes of some small bugs reported for 8.40.0. Install the update over your Gamestudio 8.30 version. Please report any problems to the bug forum.

Re: Gamestudio 8.40.1 public beta [Re: jcl] #405792
08/07/12 12:44
08/07/12 12:44
Joined: Aug 2008
Posts: 394
Germany
Benni003 Offline
Senior Member
Benni003  Offline
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Joined: Aug 2008
Posts: 394
Germany
Thanks for the update jcl,

but when will the older bugs be fixed? Like the PSSM Shadow - Alpha problem?
Forum Link

Regards
Benni

Re: Gamestudio 8.40.1 public beta [Re: Benni003] #405799
08/07/12 15:57
08/07/12 15:57
Joined: Jul 2000
Posts: 28,028
Frankfurt
jcl Offline OP

Chief Engineer
jcl  Offline OP

Chief Engineer

Joined: Jul 2000
Posts: 28,028
Frankfurt
In the next version. AFAIK alpha transparency on PSSM targets had some side effects.

Re: Gamestudio 8.40.1 public beta [Re: jcl] #405818
08/08/12 05:55
08/08/12 05:55
Joined: Aug 2008
Posts: 394
Germany
Benni003 Offline
Senior Member
Benni003  Offline
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Joined: Aug 2008
Posts: 394
Germany
ok thanks, hope the next versions will release sooner than before wink

Re: Gamestudio 8.40.1 public beta [Re: Benni003] #405946
08/11/12 09:11
08/11/12 09:11
Joined: Mar 2011
Posts: 3,150
Budapest
sivan Offline
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sivan  Offline
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Joined: Mar 2011
Posts: 3,150
Budapest
I have not realised any change in ent_setvertex.
earlier you mentioned it will be fixed to auto update terrain hull after vertex movements, but apparently it works in the same old way - I get neither updated normals nor hull.
or maybe I misunderstood something... frown


Free world editor for 3D Gamestudio: MapBuilder Editor
Re: Gamestudio 8.40.1 public beta [Re: sivan] #405950
08/11/12 11:54
08/11/12 11:54
Joined: Mar 2011
Posts: 3,150
Budapest
sivan Offline
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sivan  Offline
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Joined: Mar 2011
Posts: 3,150
Budapest
individual decal shadows are now usually fine with fx_mirrorWater + 1skin terrains, until #include <mtlView.c> is not added, then they are bad as before.

moreover they kept the same wrong behaviour when fx_mirrorWater applied beside a ground terrain with ffe terraintex.fx, #include <mtlView.c> does not matter


Free world editor for 3D Gamestudio: MapBuilder Editor
Re: Gamestudio 8.40.1 public beta [Re: sivan] #406002
08/12/12 14:03
08/12/12 14:03
Joined: Sep 2003
Posts: 6,861
Kiel (Germany)
Superku Offline
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Superku  Offline
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Joined: Sep 2003
Posts: 6,861
Kiel (Germany)
It's not that I need the feature right now or anytime soon, but there's still a problem with the 2D BEAM/ STREAK particles. I cannot seem to force the rendering to be in 2D mode (by setting particle_mode = 2; in the particle_trail.c demo).


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Re: Gamestudio 8.40.1 public beta [Re: Superku] #406010
08/12/12 18:09
08/12/12 18:09
Joined: Mar 2011
Posts: 3,150
Budapest
sivan Offline
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sivan  Offline
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Joined: Mar 2011
Posts: 3,150
Budapest
I get a script crash for my previously working scipt now, at line containing level_load("xxx.wmb"), if preload_mode is set to 15 before. with default value it's still okay.

preload_mode 15 is also messing up mirrorwater mirror image (levels can be created by level_load(NULL) and some ent_create-s)


Free world editor for 3D Gamestudio: MapBuilder Editor
Re: Gamestudio 8.40.1 public beta [Re: sivan] #406059
08/13/12 09:01
08/13/12 09:01
Joined: Jul 2000
Posts: 28,028
Frankfurt
jcl Offline OP

Chief Engineer
jcl  Offline OP

Chief Engineer

Joined: Jul 2000
Posts: 28,028
Frankfurt
Superku: You reported that also for the previous version, but I can not confirm the problem here. How do you know that 2D beams don't work? They look identical in particle_trail, the only difference you can see is the frame rate.

sivan: Can you send us an example where we can see the problem with the terrain hull and the preload_mode 15?

Re: Gamestudio 8.40.1 public beta [Re: jcl] #406064
08/13/12 10:23
08/13/12 10:23
Joined: Mar 2011
Posts: 3,150
Budapest
sivan Offline
Expert
sivan  Offline
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Joined: Mar 2011
Posts: 3,150
Budapest
preload_mode example, as I remember all 3 included scripts resulted in crash: http://www.mediafire.com/?r6318kdrf11zer3 (wmb-s are compiled from my editor by wwmp2wmb.exe)

I forgot to include, but the messy mirror water can be checked if simply replacing in void main() level load(levelname_str) by:
level_load(NULL);
ent_create("water4.hmp",nullvector,Map_Water_Action);
ent_create("003drygrass_1skin.hmp",nullvector,Map_Terrain_Action);

and removing this loop (btu not essential):
me = ent_next(NULL);
while (me) { ... }

---

the terrain hull example is not easy, as it is within my editor, and I cannot make a simple representation fast, but I'll try to make a simplified demo...

Last edited by sivan; 08/13/12 10:28.

Free world editor for 3D Gamestudio: MapBuilder Editor
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