i finally got a response from the right person but i think you not understand me jcl. I have already combined the c-script and lite-c, so that i could have a bloom, shade-c hdr, although i still using the c-script.
I managed to combine c-script and lite-c:

on begining my main c-script i has

include <HCS_PP.c>;

beacuse my function main is in c-script and lite-c can't see actions assigned in wed or c-script i make startup function on next way. This is my HCS_PP.c lite-c script (complete demo with soruce can be found in Aum100):

Code:
#define PRAGMA_PATH "shade-c"

#include <acknex.h>
#include <default.c>

#include "mtlView.c"


MATERIAL* mtlGS_Bleach = { effect = "pp_bleach.fx";}

MATERIAL* mtlGS_Color = { effect = "pp_colorshift.fx";}

MATERIAL* mtlGS_Desat = { effect = "pp_desaturate.fx";}

VIEW* viewGS_Color = { material = mtlGS_Color;    flags = CHILD | PROCESS_TARGET; }
VIEW* viewGS_Blech = { material = mtlGS_Bleach; flags = CHILD | PROCESS_TARGET; } 
VIEW* viewGS_Desat = { material = mtlGS_Desat; flags = CHILD | PROCESS_TARGET; }

#include "sc_core.c";

function start_pp()
{
	sc_setup();
	sc_bHDR = 1;
}

void sc_startup() 
{
	viewGS_Color.material.skill1 = floatv(10);
	viewGS_Color.material.skill2 = floatv(10);
	viewGS_Color.material.skill3 = floatv(9);
	viewGS_Blech.material.skill1 = floatv(20);

	start_pp();
	turb_speed=2;
	while(1){
	if ((key_comma)&&(gammahold==0)&&((gamstart-10)>70)){
		gammahold=1;
		gamstart	-=10;
		wait(-0.5);
		video_gamma = gamstart;
		gammahold=0;
	}
	if ((key_period)&&(gammahold==0)&&((gamstart+10)<160)){
		gammahold=1;
		gamstart	+=10;
		wait(-0.5);
		video_gamma = gamstart;
		gammahold=0;
	}
	wait(1);
	}
}



this working a very good and stable in a7, but now when i want to combine this in a8, i just got a error after start code.
i can't back on a7 beacuse you already fix some bugs with whom i had problems in a7. Also i can not translate my game into lite-c beacuse my code is too complex and TOO big (i tried milion times but without luck). This is my last chance to have a nice shaders in my finished game.
Is there any solution to combine again lc and c-script in a8, as i could in a7.50??