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Re: Gamestudio 8.40.1 public beta
[Re: jcl]
#405792
08/07/12 12:44
08/07/12 12:44
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Joined: Aug 2008
Posts: 394 Germany
Benni003
Senior Member
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Senior Member
Joined: Aug 2008
Posts: 394
Germany
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Thanks for the update jcl, but when will the older bugs be fixed? Like the PSSM Shadow - Alpha problem? Forum Link Regards Benni
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Re: Gamestudio 8.40.1 public beta
[Re: Benni003]
#405946
08/11/12 09:11
08/11/12 09:11
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Joined: Mar 2011
Posts: 3,150 Budapest
sivan
Expert
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Expert
Joined: Mar 2011
Posts: 3,150
Budapest
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I have not realised any change in ent_setvertex. earlier you mentioned it will be fixed to auto update terrain hull after vertex movements, but apparently it works in the same old way - I get neither updated normals nor hull. or maybe I misunderstood something... 
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Re: Gamestudio 8.40.1 public beta
[Re: jcl]
#406064
08/13/12 10:23
08/13/12 10:23
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Joined: Mar 2011
Posts: 3,150 Budapest
sivan
Expert
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Expert
Joined: Mar 2011
Posts: 3,150
Budapest
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preload_mode example, as I remember all 3 included scripts resulted in crash: http://www.mediafire.com/?r6318kdrf11zer3 (wmb-s are compiled from my editor by wwmp2wmb.exe) I forgot to include, but the messy mirror water can be checked if simply replacing in void main() level load(levelname_str) by: level_load(NULL); ent_create("water4.hmp",nullvector,Map_Water_Action); ent_create("003drygrass_1skin.hmp",nullvector,Map_Terrain_Action); and removing this loop (btu not essential): me = ent_next(NULL); while (me) { ... } --- the terrain hull example is not easy, as it is within my editor, and I cannot make a simple representation fast, but I'll try to make a simplified demo...
Last edited by sivan; 08/13/12 10:28.
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