individual decal shadows are now usually fine with fx_mirrorWater + 1skin terrains, until #include <mtlView.c> is not added, then they are bad as before.

moreover they kept the same wrong behaviour when fx_mirrorWater applied beside a ground terrain with ffe terraintex.fx, #include <mtlView.c> does not matter


Free world editor for 3D Gamestudio: MapBuilder Editor