I get a script crash for my previously working scipt now, at line containing level_load("xxx.wmb"), if preload_mode is set to 15 before. with default value it's still okay.

preload_mode 15 is also messing up mirrorwater mirror image (levels can be created by level_load(NULL) and some ent_create-s)


Free world editor for 3D Gamestudio: MapBuilder Editor