Mh, i see, it was a VERY bad idea to use one group for each cube size. FPS went down the road o.o.
But the shader method becomes a bit complicated for 2x2 cube meshes, i think
edit: but maybe a shader is the only way to skin a mesh without splitting it into to many groups :|
Last edited by Rackscha; 08/14/12 21:02.
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