3 registered members (AndrewAMD, VoroneTZ, dpn),
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Re: What are you working on?
[Re: MasterQ32]
#406233
08/15/12 14:18
08/15/12 14:18
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Joined: Dec 2008
Posts: 1,218 Germany
Rackscha
Serious User
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Serious User
Joined: Dec 2008
Posts: 1,218
Germany
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@MasterQ32: Looks interesting. Any document/reference for such a generator? And how did you create your mesh?
MY Website with news of my projects: (for example my current Muliplayer Bomberman, GenesisPrecompiler for LiteC and TileMaster, an easy to use Tile editor) Sparetime-Development
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Re: What are you working on?
[Re: Rackscha]
#406244
08/15/12 16:57
08/15/12 16:57
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Joined: Jun 2009
Posts: 2,210 Bavaria, Germany
Kartoffel
Expert
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Expert
Joined: Jun 2009
Posts: 2,210
Bavaria, Germany
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Today I created a map load and save system for my tower defense level editor. A also added a tool to change the color of the level blocks:
POTATO-MAN saves the day! - Random
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Re: What are you working on?
[Re: Aquilis]
#406318
08/16/12 21:53
08/16/12 21:53
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Joined: Dec 2008
Posts: 1,218 Germany
Rackscha
Serious User
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Serious User
Joined: Dec 2008
Posts: 1,218
Germany
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@Aquilis: Wow, looks great.
MY Website with news of my projects: (for example my current Muliplayer Bomberman, GenesisPrecompiler for LiteC and TileMaster, an easy to use Tile editor) Sparetime-Development
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Re: What are you working on?
[Re: aztec]
#406350
08/17/12 19:33
08/17/12 19:33
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Joined: Aug 2012
Posts: 14
Aquilis
Newbie
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Newbie
Joined: Aug 2012
Posts: 14
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Well, you've got a point here, but if I use a texture with more elements in it, the blending between textures won't be very nice looking... The bad thing of a top-view game is that you have to choose the terrain texture very carefully. Even small inhomogeneities in the texture will be too obvious from the top view camera. Thanks for advice, anyway. I'll see what could be done here... Adding some more vegetation, rocks, etc. could make the miracle.
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