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Infernal Underground. An Independent First Person Shooter #406193
08/15/12 07:01
08/15/12 07:01
Joined: Jun 2012
Posts: 7
Chillán Chile
Simon_Carreno Offline OP
Newbie
Simon_Carreno  Offline OP
Newbie

Joined: Jun 2012
Posts: 7
Chillán Chile
Hello Guys...

Well I guess is my first post here, I introduce myself, my name is Simon and well I have a project that I've made called Infernal Underground. It is a FPS developed in cube 2 engine in a beta stage, but actually I have the plan to make a release version of it in 3D Gamestudio (And a little extra info, the project begun the development process in 3d Gamestudio A7 but I left them because I didn't know how to program, now at the university I learned how to program and well I decided to make this).



Story
Infernal Underground is based in a story about a water treatment plant where an accident happens and the plant is closed by the major of the city because the accident contaminates the water of the city, you are one of the guards of the plant, one night you arrive and discover than the plant is open and working, so you decide to entry and investigate what happens.

http://youtube.com/watch?v=1Vef8pQUbsM

Progress
The most part of the progress was the art, eventually we have some soundtracks from beta and well some concept arts that we shared in other communities... The beta was open and free to play, you are welcome to play it and tell us how it is and make a feedback.

http://youtube.com/watch?v=iY-WP7dr01U

The video was just Tech testing, nothing else.

any suggestions or commentaries are welcome, I'm trying with my team HeXentic Games make a good First Person Shooter with the most Old School stuff.

Nothing else to add, see you and I'll wait your commentaries.


Related Links laugh
-------------
Infernal Underground webpage: http://infernal-underground.hexentic.com
Like Infernal Underground and HeXentic games at Facebook
Follow HeXentic Games and Infernal Underground at twitter

Last edited by Simon_Carreno; 08/15/12 22:28.

Simon Carreño
------------------------------
CEO & Creative Director at HeXentic Games
Re: Infernal Underground. An Independent First Person Shooter [Re: Simon_Carreno] #406236
08/15/12 15:01
08/15/12 15:01
Joined: Jan 2002
Posts: 4,225
Germany / Essen
Uhrwerk Offline
Expert
Uhrwerk  Offline
Expert

Joined: Jan 2002
Posts: 4,225
Germany / Essen
Uhm... well... you created a room and placed two entities in there. I guess you knew why you put "map" in parentheses on your homepage. Isn't there anything else to see?


Always learn from history, to be sure you make the same mistakes again...
Re: Infernal Underground. An Independent First Person Shooter [Re: Uhrwerk] #406238
08/15/12 16:04
08/15/12 16:04
Joined: Jul 2008
Posts: 2,125
Germany
rayp Offline

X
rayp  Offline

X

Joined: Jul 2008
Posts: 2,125
Germany
Quote:
The video was just Tech testing, nothing else.
And what tech did u show in the video ?


Acknex umgibt uns...zwischen Dir, mir, dem Stein dort...
"Hey Griswold ... where u gonna put a tree that big ?"
1998 i married my loved wife ... Sheeva from Mortal Kombat, not Evil-Lyn as might have been expected
rayp.flags |= UNTOUCHABLE;
Re: Infernal Underground. An Independent First Person Shooter [Re: rayp] #406246
08/15/12 17:22
08/15/12 17:22
Joined: Sep 2003
Posts: 6,861
Kiel (Germany)
Superku Offline
Senior Expert
Superku  Offline
Senior Expert

Joined: Sep 2003
Posts: 6,861
Kiel (Germany)
Hm... There have been a few CEOs on this forum before:
http://www.opserver.de/ubb7/ubbthreads.php?ubb=userposts&id=14536
http://www.opserver.de/ubb7/ubbthreads.php?ubb=userposts&id=14748
Hint: It neither started nor ended well.


"Falls das Resultat nicht einfach nur dermassen gut aussieht, sollten Sie nochmal von vorn anfangen..." - Manual

Check out my new game: Pogostuck: Rage With Your Friends
Re: Infernal Underground. An Independent First Person Shooter [Re: Superku] #406249
08/15/12 17:37
08/15/12 17:37
Joined: Nov 2002
Posts: 913
Berlin, Germany
S
SchokoKeks Offline
User
SchokoKeks  Offline
User
S

Joined: Nov 2002
Posts: 913
Berlin, Germany
Did no one of you take a look at the first video?
Here the full link: https://www.youtube.com/watch?v=1Vef8pQUbsM

yes, the "tech testing" was crap. Did you use a custom level format and you wanted to show how you load it?

anyways, the first video looked quite good. Some old school shooting action. The graphical style is kind of exaggerated (huge bullet trails, exploding pistol shots) but I see nothing wrong with that. The AI seems to be the biggest issue.

Btw: do you use the template system?

Re: Infernal Underground. An Independent First Person Shooter [Re: SchokoKeks] #406252
08/15/12 17:53
08/15/12 17:53
Joined: Jul 2008
Posts: 2,125
Germany
rayp Offline

X
rayp  Offline

X

Joined: Jul 2008
Posts: 2,125
Germany
Ok now ive seen the first video. Quiet cool stuff i have to say. Looks solid. I like it.

Last edited by rayp; 08/15/12 17:57.

Acknex umgibt uns...zwischen Dir, mir, dem Stein dort...
"Hey Griswold ... where u gonna put a tree that big ?"
1998 i married my loved wife ... Sheeva from Mortal Kombat, not Evil-Lyn as might have been expected
rayp.flags |= UNTOUCHABLE;
Re: Infernal Underground. An Independent First Person Shooter [Re: SchokoKeks] #406253
08/15/12 18:00
08/15/12 18:00
Joined: Dec 2011
Posts: 1,823
Netherlands
Reconnoiter Offline
Serious User
Reconnoiter  Offline
Serious User

Joined: Dec 2011
Posts: 1,823
Netherlands
The first video looks good. I like the map design, reminds of some older fps's. The test room is a joke, looked like the snail/snake was doing it with the floor tongue (weird anims).

Last edited by Reconnoiter; 08/15/12 18:00.
Re: Infernal Underground. An Independent First Person Shooter [Re: rayp] #406254
08/15/12 18:06
08/15/12 18:06
Joined: Jun 2009
Posts: 2,210
Bavaria, Germany
Kartoffel Offline
Expert
Kartoffel  Offline
Expert

Joined: Jun 2009
Posts: 2,210
Bavaria, Germany
looks pretty cool!

But if you want to release it with 3D Gamestudio you'll have a lot of work since you are using the default models and code of 'Cube 2: Sauerbraten'

Quote:
The test room is a joke, looked like the snail/snake was doing it with the floor tongue (weird anims).
yea, and it has got z-sorting problems grin

Last edited by Kartoffel; 08/15/12 18:08.

POTATO-MAN saves the day! - Random
Re: Infernal Underground. An Independent First Person Shooter [Re: Reconnoiter] #406255
08/15/12 18:07
08/15/12 18:07
Joined: Sep 2003
Posts: 9,859
F
FBL Offline
Senior Expert
FBL  Offline
Senior Expert
F

Joined: Sep 2003
Posts: 9,859
That horned thing looked like a Hell Baron from Doom.

Re: Infernal Underground. An Independent First Person Shooter [Re: SchokoKeks] #406262
08/15/12 19:30
08/15/12 19:30
Joined: Jun 2012
Posts: 7
Chillán Chile
Simon_Carreno Offline OP
Newbie
Simon_Carreno  Offline OP
Newbie

Joined: Jun 2012
Posts: 7
Chillán Chile
Originally Posted By: SchokoKeks
Did no one of you take a look at the first video?
Here the full link: https://www.youtube.com/watch?v=1Vef8pQUbsM

yes, the "tech testing" was crap. Did you use a custom level format and you wanted to show how you load it?

anyways, the first video looked quite good. Some old school shooting action. The graphical style is kind of exaggerated (huge bullet trails, exploding pistol shots) but I see nothing wrong with that. The AI seems to be the biggest issue.

Btw: do you use the template system?


Yeah, well Cube 2 is kinda complicated when you need to apply some modifications on code. About the template system, no I've programmed it, but I wasn't use the action, I've just watched some tutorials about how to move the camera and I did it...

About the tech testing... No, I made that map. laugh

Anyway I really appreciate the comments here, the idea is make a old school fps, I really like FPS and that's is the reason of I want to make one...


Simon Carreño
------------------------------
CEO & Creative Director at HeXentic Games
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