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Re: Infernal Underground. An Independent First Person Shooter [Re: Simon_Carreno] #406274
08/15/12 21:40
08/15/12 21:40
Joined: Sep 2003
Posts: 6,861
Kiel (Germany)
Superku Offline
Senior Expert
Superku  Offline
Senior Expert

Joined: Sep 2003
Posts: 6,861
Kiel (Germany)
The problem I have with the first trailer is the following:

http://www.moddb.com/games/infernal-underground/images/pre-beta-progress3#imagebox



Originally Posted By: moddb user
what is the difference between this game(or should i call it map)and the original Cube 2 Sauerbraten?

Originally Posted By: Simon
Well If you see the title of this album is a pre beta progress so We didn't add so much content (except for textures and music) the models and sounds are just placeholders.

Answering your question, the physics (at the moment) are the only source code modification that Infernal Underground has... anyway it still in progress and I'm doing the best for to make this really different than Sauerbraten or other FPS (but with the oldschool style)


Second quote is from "Mar 31 2012, 8:13pm", Video is from last year's summer.


"Falls das Resultat nicht einfach nur dermassen gut aussieht, sollten Sie nochmal von vorn anfangen..." - Manual

Check out my new game: Pogostuck: Rage With Your Friends
Re: Infernal Underground. An Independent First Person Shooter [Re: Superku] #406281
08/16/12 01:00
08/16/12 01:00
Joined: Jun 2012
Posts: 7
Chillán Chile
Simon_Carreno Offline OP
Newbie
Simon_Carreno  Offline OP
Newbie

Joined: Jun 2012
Posts: 7
Chillán Chile
Yes, ever I was sincere about that, even a group of people thinks than the beta was a simple cube 2 mod... anyway I don't care about that, is a beta, is over, published, the engine with the resources than it has was able to represent the gameplay that I was searching for, and even the game was awarded with a 2nd place at a game development competition organized by a community of game developers of my country...

EDIT: The video was recorded in the last year summer because the competition ended in September of that year

Last edited by Simon_Carreno; 08/16/12 01:01.

Simon Carreño
------------------------------
CEO & Creative Director at HeXentic Games
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