mh okay, but i need a bit help for the blur stuff on object surfaces :|
Havent done this, yet

edit: well, i have been a bad boy. Just blitted the tiles to the 2048px tex. And all sem/tilingproblems are gone grin




maybe its not perfect, but until i get it working per shader, this should do it. AT least this memory is consumed only once(and the fps is even a bit more stable with the bigger texture...o.O?!)

Last edited by Rackscha; 08/16/12 21:21.

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