var player_lvl = 1;
var player_xp = 0;
var player_max_hp = 1000;
var player_max_mp = 1000;
var player_hp = 1000;
var player_mp = 1000;
var player_dmg = 500;
var player_def = 500;
while(1)
{
if (player_xp >= 100 && player_lvl <= 10)
{
player_xp = 0;
player_lvl += 1;
player_dmg += integer(random(10)+50);
player_def += integer(random(10)+50);
player_max_hp += integer(random(100)+1000);
player_max_mp += integer(random(100)+1000);
}
if (player_hp > player_max_hp)
{
player_hp = player_max_hp;
}
if (player_mp > player_max_mp)
{
player_mp = player_max_mp;
}
wait(1);
}