if ((SelectionTexture != NULL) && (bmap_width(SelectionTexture) > 0) && (bmap_height(SelectionTexture) > 0))
{
var LMode = bmap_lock(SelectionTexture, 0);
if (LMode > 0)
{
var LPixel = pixel_for_vec(vector(255, 0, 0), 50, LMode);
pixel_to_bmap(0, 0, SelectionTexture, LPixel);
bmap_unlock(SelectionTexture);
}
}
and it crashed
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