#include <acknex.h>
#include <default.c>
int main ()
{
wait(3);
int bmapWidth = 8;
int bmapHeight = 8;
// drawing a red bitmap with a half-yellow pixel
BMAP* b = bmap_createblack(bmapWidth, bmapHeight, 8888);
if (b != NULL)
{
bmap_fill(b, vector(0,0,255), 100);
var f = bmap_lock(b, 0);
if (f > 0)
{
var p = pixel_for_vec(vector(0, 255, 255), 50, f);
pixel_to_bmap(b, 3, 3, p);
bmap_unlock(b);
}
else
error("hehehe... there is a bitmap - but it can't be locked. Hihihi.");
}
else
error("no bitmap was created. Damn.");
float bmapScale = 32.0;
if (b != NULL)
{
PANEL* p = pan_create("", 0);
if (p != NULL)
{
p->bmap = b;
p->size_x = b->width;
p->size_y = b->height;
p->scale_x = p->scale_y = bmapScale;
p->flags = SHOW;
}
else
error("no panel was created. Damn.");
}
else
error("no bitmap is there.... grrrr!");
}