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Terrain access #406540
08/23/12 13:37
08/23/12 13:37
Joined: Jul 2010
Posts: 283
Germany
J
jenGs Offline OP
Member
jenGs  Offline OP
Member
J

Joined: Jul 2010
Posts: 283
Germany
Hi,
How do I access every vertex of a chunked terrain.
I am loading a heightmap and want to deform it on base of this data.
I success with a normal model file, but not with a terrain.
I am using ent_getvertex/ent_setvertex and the contact struct.
My problem with my first try is, that not every vertex is modified as if ent_getvertex count's the double verts of the terrain. But the manual say's it shouldn't.
Another problem is, that ent_fixnormals only fixes the first chunk.
Does anybody have some experience with this.
Gruß,
Patrick

Re: Terrain access [Re: jenGs] #406586
08/24/12 20:54
08/24/12 20:54
Joined: Mar 2011
Posts: 3,150
Budapest
sivan Offline
Expert
sivan  Offline
Expert

Joined: Mar 2011
Posts: 3,150
Budapest
yes, it does not work properly in latest A8.40.1 beta too, but I placed a post and a terrain deformer demo in that thread, and as I see in the "Bug List", it will be okay in A8.40.2. moreover in that demo you can find a temporary solution for your problems...


Free world editor for 3D Gamestudio: MapBuilder Editor
Re: Terrain access [Re: sivan] #406588
08/24/12 22:53
08/24/12 22:53
Joined: Jul 2010
Posts: 283
Germany
J
jenGs Offline OP
Member
jenGs  Offline OP
Member
J

Joined: Jul 2010
Posts: 283
Germany
Thank you, nice to know that this is going to be fixed.
Your answer was very helpful. I just noticed your post in the update forum.


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