EDIT: Fixed it, just used a char array!
That's exactly the point! Using a STRING* won't work because a STRING* is nothing more than a pointer to a local memory address. If you send this pointer, you only sand the memory address (which is not valid on other computers!) and not the content of the string!
So when I have ENTITY* I cant send it too?
I mean I need to make ENTITY[1] then?
EDIT: Also, can I save the name of my player into a skill and send it?