Originally Posted By: Dark_samurai
Quote:
EDIT: Fixed it, just used a char array!


That's exactly the point! Using a STRING* won't work because a STRING* is nothing more than a pointer to a local memory address. If you send this pointer, you only sand the memory address (which is not valid on other computers!) and not the content of the string!


So when I have ENTITY* I cant send it too?
I mean I need to make ENTITY[1] then?

EDIT: Also, can I save the name of my player into a skill and send it?

Last edited by Ch40zzC0d3r; 08/30/12 17:04.