Gamestudio Links
Zorro Links
Newest Posts
nba2king Latest Roster Update Breakdown
by joenxxx. 10/14/25 06:06
Help!
by VoroneTZ. 10/14/25 05:04
Zorro 2.70
by jcl. 10/13/25 09:01
ZorroGPT
by TipmyPip. 10/12/25 13:58
Sam Foster Sound | Experienced Game Composer for Hire
by titanicpiano14. 10/11/25 18:45
Reality Check results on my strategy
by dBc. 10/11/25 06:15
AUM Magazine
Latest Screens
Rocker`s Revenge
Stug 3 Stormartillery
Iljuschin 2
Galactic Strike X
Who's Online Now
2 registered members (Quad, AndrewAMD), 9,200 guests, and 10 spiders.
Key: Admin, Global Mod, Mod
Newest Members
joenxxx, Jota, krishna, DrissB, James168
19170 Registered Users
Previous Thread
Next Thread
Print Thread
Rate Thread
Page 2 of 3 1 2 3
Re: Gamestudio 8.40.1 public beta [Re: sivan] #406068
08/13/12 11:54
08/13/12 11:54
Joined: Sep 2003
Posts: 6,861
Kiel (Germany)
Superku Offline
Senior Expert
Superku  Offline
Senior Expert

Joined: Sep 2003
Posts: 6,861
Kiel (Germany)
@jcl: Right, I was pretty sure they looked a little different in previous versions, but they don't, so sorry for that. 3D BEAM (/ STREAK?) particles seem to be a little darker, though: When I write a loop in partice_trail.c with "particle_mode = 2*key_space", the brightness of the particles changes when I press space.


"Falls das Resultat nicht einfach nur dermassen gut aussieht, sollten Sie nochmal von vorn anfangen..." - Manual

Check out my new game: Pogostuck: Rage With Your Friends
Re: Gamestudio 8.40.1 public beta [Re: Superku] #406131
08/14/12 09:56
08/14/12 09:56
Joined: Jul 2000
Posts: 28,028
Frankfurt
jcl Offline OP

Chief Engineer
jcl  Offline OP

Chief Engineer

Joined: Jul 2000
Posts: 28,028
Frankfurt
The brightness is differently calculated in 2D and 3D mode. We tried to make the resulting brightness as similar as possible, but there can be a minor difference in some situations.

Re: Gamestudio 8.40.1 public beta [Re: jcl] #406287
08/16/12 06:34
08/16/12 06:34
Joined: Mar 2011
Posts: 3,150
Budapest
sivan Offline
Expert
sivan  Offline
Expert

Joined: Mar 2011
Posts: 3,150
Budapest
here is my simple terrain deformer demo

features are displayed, but you can: raise a vertex closest to the red cube by left click, update terrain hull by U, update hull and set custom normals by F, test terrain hull by a movable character T, move character by WASD, camera is a simple RTS styled one, remove character by pressing T again.

in the main script you can also select loading a wmb instead of created terrain, or not to create water, and also there are some models and map entities which can be created, all by simply uncommenting some lines. but behaviour is the same.


Free world editor for 3D Gamestudio: MapBuilder Editor
Re: Gamestudio 8.40.1 public beta [Re: sivan] #406294
08/16/12 08:27
08/16/12 08:27
Joined: Jul 2000
Posts: 28,028
Frankfurt
jcl Offline OP

Chief Engineer
jcl  Offline OP

Chief Engineer

Joined: Jul 2000
Posts: 28,028
Frankfurt
Thanks! This should be a great help for finding the bugs.

Re: Gamestudio 8.40.1 public beta [Re: jcl] #406517
08/22/12 15:57
08/22/12 15:57
Joined: Mar 2011
Posts: 3,150
Budapest
sivan Offline
Expert
sivan  Offline
Expert

Joined: Mar 2011
Posts: 3,150
Budapest
as I see there is a problem also with common decal shadows when mirrorwater and terraintex are applied for water and ground terrains respectively.
you can check it in my preload_mode-animation problem-demo if comment lines 168 (my.shadow = ent_unitshadow_rot;), 230 (preload_mode = 3+4+8;), and 240 (shadow_stencil = 1;) linked at another thread.


Free world editor for 3D Gamestudio: MapBuilder Editor
Re: Gamestudio 8.40.1 public beta [Re: sivan] #406867
08/31/12 14:17
08/31/12 14:17
Joined: Feb 2012
Posts: 371
Dico Offline
Senior Member
Dico  Offline
Senior Member

Joined: Feb 2012
Posts: 371
Why when i use two c_trace in this version my frame rate Decreased to 25-27

Last edited by Dico; 08/31/12 14:17.
Re: Gamestudio 8.40.1 public beta [Re: Dico] #406869
08/31/12 14:36
08/31/12 14:36
Joined: Feb 2010
Posts: 320
TANA/Madagascar
3dgs_snake Offline
Senior Member
3dgs_snake  Offline
Senior Member

Joined: Feb 2010
Posts: 320
TANA/Madagascar
Hi,

Can you post a code? I use physX, shader and c_trace and my frame rate doesn't decrease.

Best regards.

Re: Gamestudio 8.40.1 public beta [Re: 3dgs_snake] #406872
08/31/12 16:07
08/31/12 16:07
Joined: Feb 2012
Posts: 371
Dico Offline
Senior Member
Dico  Offline
Senior Member

Joined: Feb 2012
Posts: 371
I think there is a problem in c_trace

When I write code like this : c_trace(my.x,vector(my.x,my.y,my.z - 4000),IGNORE_ME|IGNORE_PASSABLE|USE_POLYGON|USE_BOX);

game fps decreased

But when i delete this "USE_POLYGON|USE_BOX"
the FPS be good

Why !!

Re: Gamestudio 8.40.1 public beta [Re: Dico] #406873
08/31/12 16:25
08/31/12 16:25
Joined: Mar 2006
Posts: 1,993
Karlsruhe
PadMalcom Offline
Serious User
PadMalcom  Offline
Serious User

Joined: Mar 2006
Posts: 1,993
Karlsruhe
You should either use USE_POLYGON or USE_BOX, not both at the same time (read the manual why). Try and report please.

Re: Gamestudio 8.40.1 public beta [Re: PadMalcom] #406874
08/31/12 16:34
08/31/12 16:34
Joined: Feb 2012
Posts: 371
Dico Offline
Senior Member
Dico  Offline
Senior Member

Joined: Feb 2012
Posts: 371
i use "USE_BOX" but the same probleme

Page 2 of 3 1 2 3

Moderated by  Matt_Coles 

Gamestudio download | Zorro platform | shop | Data Protection Policy

oP group Germany GmbH | Birkenstr. 25-27 | 63549 Ronneburg / Germany | info (at) opgroup.de

Powered by UBB.threads™ PHP Forum Software 7.7.1