vec_set(vec_origin,vector(player.x,player.y,player.z)); vec_set(vec_hit,hit.x); vec_sub(vec_hit,vec_origin);
var length=vec_length(vec_hit); var distance=50; //how to go on? vec_normalize(length,distance); vec_add(vec_origin,length); anyent = ent_create ("ent.mdl",vec_origin,doanything);
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